
I dont think there is any compression.īut I can not get a clear picture. With Tilemolester I can recognize them and see parts of them clearly I want to replace them with the sprites from the beta version because they are completely uncut The problem are the Sprites for the enemies and some other stuff. Titlescreen and other ingame screns are also no problem. They can be found at offset 0x020000 8Bit linear 2Dimensionalįor the Palette I am using a zsnes save state. Replacing the wall textures in the game is no problem. I reworked the sprites and cleaned the pixels. Since they are just 32x32 they need some optimazion too.

In the original Game and in that hack, lots of the wall textures are poorly scaled. Somebody else did somesthing similar for the wall textures already but there he just scaled the GFX down to 32x32. The goal is to restore the stuff which was censored because of Nintendo's guidelines back then.

I am working on a uncut hack for Wolfenstein3D on the SNES.
